— Filip Andersson — Game Director —

Greetings! I am passionate Game Director/Designer from Sweden. I love working with people to create memorable experiences.
These are my released games and personal projects!
About me. LinkedIn. Design musings on my Substack.

I am a Swedish developer who loves games and knows what games mean to people.
Currently, I am the Game Director at Palindrome Interactive, working on
Shadowveil: Legend of the Five Rings, where I had the privilege of working with exactly that.

Developing an experience can be as fun or grueling as playing a game. However, seeing one person participate in your work and go away with a positive experience is equally cathartic.

Working in groups has made me believe that everyone is a game developer first. Everyone has relevant perspectives and ideas regardless of discipline. This core tenet fuels my ambition and pushes me to do my best, regardless of assignment.

Today’s main ambitions are of my expertise, primarily in game direction and team management. However, I love game/system/technical design. If I can do it myself, I can always better support the team, whether it is just understanding or actual hands-on development.
An additional skill and passion I have is talking to the community, as an old youtuber I have learnt the basics of content creation which I apply to my development skills. Putting a human face on development I think is a greatly underappreciated skill in game-dev and I hope I can be part to change that.

I’m a gamer at heart, but I also enjoy playing music. When I play games, I play everything that catches my attention, but my absolute favorite genres are strategy, RPG, and FPS.

“My goal is to positively affect players by giving them a experience fun or otherwise that they are proud to talk about”

Contact me if you got any questions!

Me and Anton Pethrus at Gencon 2024, showcasing Shadowveil: Legend of the Five Rings