Survive was a personal project that I started developing. It was supposed to be a survival game with a twist developed for UE4.
The game would’ve focused on being a generic survival island game, but as the game progressed, strange things would start to happen which evolved the game into something unique.

Due to a HDD failure the work project was lost with only some of the water shaders done and water physics done. There was also a rudimentary inventory system that was lost. Due to this failure the development stopped.